Tuesday, December 9, 2008

Zune...gate?

So apparently using a Zune is a bad thing. Apparently President Elect Barak Obama was seen working out while listening to a Zune and not an iPod, a clear and present danger. After all, if our newest President cannot clearly see the evils and danger of a non-Apple product then well, he should be impeached before we even begin. Despite using a Mac, the use of a Zune is absolutely unforgivable.

I exaggerate of course. This kind of thing is absolutely rediculous. Really? It's that big of a deal? I guess technophiles could explain to me why this is so bad. But I can't really make myself care. The only reason I bring it up is to point out that yes, our countrymen are idiots. Most of the time.

Comment. Now. Please?

Friday, November 14, 2008

Hold Onto Your Memories: Lost Odyssey Review


Some video games reach the player through action, some artistry, and some characters. There are some games that connect with the player through raw emotion. Of all the JRPGs I've played, Lost Odyssey is the only that evoked sadness and feeling for the characters, even incidental ones. Through the memories of the main character Kaim, an immortal, we as the player see the fragility and beauty of the short life humans live.

Many reviewers you'll see on various reviewing websites like to announce the death of the Japanese styled Turn Based RPG (JRPG on a general basis). However this is simply not the case. Read any forums, talk to any fans and the newest generation of JRPGs (Blue Dragon, Lost Odyssey, Persona 3/4, and to an extent Infinite Undiscovery and Last Remnant) and you'll almost always get a fairly positive reaction. That's because they are indeed fun. For some reason people tend to believe that Western styled real time moral choice RPGs (WRPGs) can 'fix' RPGs. Check this if you're interested in their arguments. I believe Lost Odyssey is the answer to this. Is it perfect? No. But it is one of the most meaningful gaming experiences I've had in a long time.

Graphics
First off is graphics. Wow is this game pretty. Even though the game suffers from pushing the player through a usual group of settings (woods, castles, sewers... which I don't really mind, but some people do), everything is very attractive. The models themselves are really attractive, with each character having their own little details. Probably my favorite looking character is Sed. Just look him up online somewhere, the simple detail in his face is remarkable.

In terms of settings, the Lost Odyssey is very detailed. I'm a big fan of the magical 'mist' that surrounds the magic machines that pepper the world. The enemies are varied and the bosses are mostly impressive (though the final boss does fail to impress. He's barely bigger than your characters). The frame rate can be a problem, and towards the end of the game I did have quite a bit of freezing during random battles before the actual fighting began. Again, I don't mind much but this is kind of an annoyance from a technical standpoint.



I mean, you see that in the opening scene of the game. How is that not awesome?

Sound
With Nobuo Uematsu (from Final Fantasy fame) as the lead composer, why wouldn't the sound be good? I'm a huge fan of the music in this game, and it had me whistling along towards the end. Of special note is the World Map theme and the Boss Music. I think I was desensitized to the normal battle music, and the 'Arena' song was pretty cool, but since you hear the World Map and Boss themes all the time, I have to admit I have a special place in my heart for them.

Sound effects do their job. However, I was a big fan of the voice acting. Jansen, while annoying, couldn't have done better for his character. Several times there would be no subtitle, and he would put little "woah" or "Hey, look out"s here and there. It was a nice touch. Every one else was fairly serviceable, with no... painful scenes like the laughing scene in Final Fantasy X. I liked the VA in that game but... geez.

Gameplay
Lost Odyssey is a turn based random battle RPG. If you don't like those, you probably won't like this one. For people who like their battles deliberate and turn based, this one does the trick. Battles typically don't show up too often, giving you plenty of time to run around between them. However, the areas you run around in aren't very... open. Like old-school RPGs, you are typically railroaded through each area with only a few branching paths if you're interested in picking up items. Otherwise it's point-a to point-b through most of the game. Towards the end this changes up, giving some fairly puzzle oriented areas, including one I just didn't go through (the Temple of Enlightenment is for hardcore people only, and while I'm a dedicated gamer, I'm not THAT hardcore).

The battles are not too tough, though if you don't pay attention to the enemy type you can make it a lot harder for yourself. Here's where an interesting part of the game comes in: Ring creation. See you can equip your character with rings that give them various abilities such as fire damage, or extra damage against beasts. With the items you find in chests and off enemies you can build new and more powerful rings. Also you can change them in battle, so if you're okay with taking that extra time, you can make sure your characters are ready for any challenge. Boss battle ratchet up the difficulty significantly, with me losing against the first boss pretty handily at least twice. However if you have the right abilities and you level up right, you can plow right through your opponents no problem. The final boss was cake for me.

The aforementioned abilities are an awesome addition. You see, as your mortal characters level up, they learn new abilities like magic or physical attacks. However, your immortals (four in all) do not. Instead they learn abilities through interaction with the mortals. This translates into receiving SP from battles while 'linked' with mortal characters. Say you want Queen Ming to learn level 6 black magic? Link her with Jansen and fight a bunch. Eventually she'll learn level 6 black magic that you can equip on her at any time. The same with any of the other immortals. They also learn abilities through accessories, and by the end of the game all of my immortals had "Nullify All Elements" and "Resist Ailments" which pretty much meant the final boss was a pansy compared to me.

Side quests don't really show up until the fourth disc, and if you want each character's best weapon you need to do them. I did them because I'm OCD about not having them (except for Mack... I had to beat the Temple of Enlightenment to get his. He's useless at the end anyway...). Its up to you if you care, but its integral to getting the "Treasure Hunter" achievement, which involves getting every item in the game.

Story
Since this is an RPG, I need to talk about the story. While the main story itself fails to be terribly interesting, there are some key points the game hits to keep it memorable for me. First is the characters.

The characters in this story are:


From left to right: Mack, Cooke, Sarah, Kaim, Seth, Sed, Jansen, Ming, Tolten, and Gongora.

Of them Sarah, Kaim, Seth, and Ming are immortals. Gongora is also an immortal, but he's the bad guy so he doesn't count. Something that matters a great deal to me in terms of characters is charm. If the story sucks (I guess it kinda does) but the characters are interesting, I'll play through it. This is the case here. Like I said, Jansen is annoying, but fun. Kaim is mostly mean but is a big softy around his grandchildren Cooke and Mack. His wife Sarah is sweet and Cooke and Mack are cute at best, annoying at worst. Ming is very noble, and works well in conjunction with Jansen, while Seth and Sed (mother and son respectively) are probably the most fun. Tolten is a good character in battle, but man is he a wuss... However, all the characters work well in respect to each other.

The second point of the story I enjoyed are Kaim, Seth, and Ming's dreams. Through the story you can unlock several dreams that are missing memories of the immortals. These stories are the most emotional, well-written pieces of literature I've ever read in a video game. Several times I got choked up, and one story about an old woman who's mind reverted to that of a child made me up and cry. I'll admit it, I cried. But... that's the cool part. However, they are all text which is something you should remember. Nobody's going to read them to you, so if you don't like reading... tough.

However, not everything is so peachy. The game fails in explaining each of their characters well. Three of the five immortals are well done. What happened to Sarah and Gongora? Sarah doesn't get a dream at all, and stands around being demurely attractive, while Gongora is the "muwahahaha!" villain. While I like Sarah a great deal, it is a great disservice to the character that she was so ignored. Also, we get a good bit of past... or at least a little past of everyone except Jansen. How old is he? Where's he from? Did he grow up in Uhra? As one of the three main-main characters, I don't know a thing about him. Unacceptable. Lastly, the nature, purpose, and world of the immortals is not sufficiently explained, if at all. It's really important towards the end, as to why they came to the world... but they never tell us. I was really disappointed.

Verdict
Do you like Japanese styled RPGs? Then play Lost Odyssey. Seriously though, this game does have flaws, but the characters and dreams make up for the deficiencies of the main story and the sometimes boring and easy random battles. The rings and abilities are perfect for the collection-crazy player, and the boss battles are challenging enough for the strategic minded. However, with some lack in character development and some serious gaps in the main story, the game is held back. I'd certainly recommend this game by the sheer virtue that I completed it. That doesn't happen all that often, so take that how you will. Lost Odyssey is an emotional, personal game that deserves your time.

B-

Tuesday, November 11, 2008

My Bad. For Real.

Okay, once again sorry I've been taking a bit to update. I've been really busy lately with finals last week, papers due, and the new trimester starting. So now I have a bit more breathing room so I'll try to update more often. I at the moment don't have much time so I'll just put up a list of new things.

1) Barak Obama is the new president. I don't mind so much: the Bible clearly communicates that God is always in control. Not only did this not surprise God, it was His will. So those fundamentalists who are frustrated that we actually have a Democrat in office, remember this is what God wants, for better or worse. So get over it. For the record, I didn't vote for him.

2) I've almost beat Lost Odyssey. I want to write up a review, but as it's a turn-based RPG, I'd like to beat the game before giving you my final impressions. I haven't beat Mega Man 9, but because of the type of game I was able to provide you my thoughts. Lost Odyssey is a different matter.

3) Fallout 3 is awesome. My initial impressions are really good, especially since my fiance is playing it more than I am. And she's not much of a gamer or anything.

4) I think I'm taking 4, count them 4 writing intensive classes. Pray for me, for really.

Friday, October 17, 2008

The Hammer of War!

It's been a few days since I posted, so I'm sorry about all that. But you've got me back, so dry your tears and listen up.

In the last year or so I've encountered a phenomenon. To explain, I'll start from the beginning.

I'm a gamer.

If you didn't know, you do now. I've played video games for quite some time, and I feel I'm rather talented at it. Sure, I'm not terribly competitive, and when I am I'm usually middle of the road decent. But I'm a gamer, and playing video games is my hobby. It's what I do. But recently (as in the last few years or so) I began getting interested in other expressions of my gaming hobby. Video games aren't quite enough.

So I got into tabletop gaming. D&D (Dungeons and Dragons for the uninformed) caught my eye, and my fiance and I (along with our old pal Justin) started playing on Tuesday nights. It's been a year, and while we've lost characters and Justin stopped playing, we're still going strong trying to figure out the mystery that is 4th edition. But even then, its still a "sit and see what happens" style to gaming. I still wanted more.

At the old gaming store here in Hattiesburg, the Gamer Sanctuary, I used to see people playing war with little plastic painted men. Lo and behold, they were playing a game called Warhammer Fantasy Battle and another version called Warhammer 40,000 (40k for short). For a quick and easy description, it's exactly as I said: a war game with little plastic painted me. It's much more deep than that: it involves assembling and painting them yourself, and has a fairly (arguably) complete set of rules. Well, there's something about the dedication of purchasing, assembling, and painting all those figures and taking them out to fight for justice (or death, whichever).

Through various setbacks, I've finally got a fair assemblage of figures. My army size is middle range, and I'm still learning. You, my loyal readers, will likely be hearing a lot about it in the time to come. I'll put up pictures of my figures and do little tactical articles here and there.

Also, these two hobbies have mixed in the form of the relatively fantastic Warhammer Online, based on Warhammer Fantasy.

So... interested? Don't care? Comment!

Thursday, October 9, 2008

Infantilism

While I'm thinking of Mega Man 9, I thought I'd share this with you. There's not much of a better way to describe how that games makes me feel than this. Thank you Penny Arcade, thank you very much.

Oh, and I'm trying to figure out Flickr... silly me.

Wednesday, October 8, 2008

Anniversary

Sorry about the lack of content today. I figured I would take a break as today is my 3 year anniversary with my fiance, Elizabeth. We hung out all day and ended the day by eating a delicious dinner at the Crescent City Grill here in Hattiesburg. I really recommend it if you haven't gone there, it's absolutely worth it. It's really reasonably priced as well. So anyway, I'm getting married in a year from today! Hopefully since we're getting married on the same day as our dating anniversary I can remember our wedding anniversary!

Cheers!

Monday, October 6, 2008

Game Review: Mega Man 9 (Wii Version)



Remember back when video games were hard? Back when games were designed to make people who thought they could do anything cry to their mommies? Sure you do. That was back when the NES reigned supreme and there were no contenders to the throne. The Sega Genesis would come later to challenge them, but for now, Nintendo ruled the day. Back then, games were so mind-numbingly difficult, it was as if they created jumps with such a small margin of error... well needless to say it was frustrating.

The original Mega Man games were like this. With a rock/paper/scissors style gameplay and some of the most difficult platforming around, Mega Man epitomized the state of gaming. However, these games did something that other games would find it hard to do: it made hard gameplay fun. I was little when Mega Man came out. In fact, the original came out the year I was born. Therefore, I grew up with the games. Every couple of years or so, a new iteration would come out, improving (arguably) the formula, and adding newer, weirder Robot Masters. Towards the end, the series kind of petered out, stretching creativity with the boss robots and the powers they gave until things just seemed... unnecessary. Since then there have been spin-off series such as X, Zero, and games that don't even resemble the original like the .net series games.

So with games getting better graphics, becoming more surreal and vicereal in their depiction of violence, wouldn't the newest iteration of the classic Mega Man series do the same?

No bloodly likely.

Mega Man 9 returns to the age of the arguably best game in the series: Mega Man 2. No buster charge, no slide, and no mercy. Everything you would expect of a game in the later 80s/early 90s is here: 8-bit graphics, MIDI music, and simple but difficult and fun gameplay. This is a classic Mega Man game in every way, except nobody's played this exact version until 2008. Let's start from the beginning.

Graphics
8-bit all the way. This is the Mega Man I remember and boy does it make a retro gamer squee (squee: silly noise of joy). The enemies have a limited amount of animations and Mega Man looks just like he did on all the NES games. There can be a bit of slow-down when there is a lot going on on the screen, but this doesn't really harm the gameplay much. In every situation where it matters, the game runs smooth as ice. If you're a recent graphics hog, this game will probably make you vomit a little, however. Mega Man 9 is unapologetically old-school. There are no, and I mean zero new graphical additions to this game. And that's just the way I like it.


Sound
Boy oh boy do I love the MIDI soundtrack. I'm the kind of guy who actually has Mega Man music on my iPod, so you can see how this would tickle my fancy. Just like with the graphics, this is NES style all the way. Heck, on the opening screen the music will lessen when you select something, with one sound effect cancelling out the other. Its jarring for the uninitiated but, again, I'm a retro gamer at heart.

Gameplay
Ah the meat of the game, eh? The core Mega Man experience is all here. You open up with this:



From here you pick one of the 8 Robot Masters. Then you're subjected to what amounts to a 'obstacle course of DEATH' where the boss you chose sits at the end. Then you go toe to mechanical toe with the foe (I rhymed!) where the prize for victory is your opponent's weapon, and the price for failure is death (and rebirth if you have extra lives). Then you rinse and repeat, but this time you'll have the last boss's power to help you out. Then you experience the rock/paper/scissor gameplay I mentioned earlier: every Robot Master has a weakness to another's weapon. Therefore, a big part of the game is figuring out who to fight and in what order.

In each stage, you have to run, jump, shoot, and avoid pitfall/spikes. Each stage presents different obstacles, such as the rain and wind in Tornado Man's stage or the instant-kill magma beams in Magma Man's stage.



Each jump is tentative, and each stage feels like it was designed to make you fail. This isn't a flaw in design (which would be frustrating) but a deliciously devilish idea that makes you feel truly talented to succeed. The biggest problem for me and likely most gamers is the amount of times you will fail. If you don't die a zillion (exact number) times, then you are what I like to call, a super-gamer. Sometimes it IS arbitrary. You'll get hit, which knocks you back a bit, and fall off a ledge. You'll jump just a little too late, plummeting into the dark abyss. There is hope though: if you notice at the bottom of the stage select is a little house icon. There, you can use the screws you pick up throughout each stage to purchase things such as Beat, a bird that will lift you out of a pit once per purchase, or a spike guard that will keep you alive if you touch spikes, again once per purchase. This is very helpful, but ultimately won't help as in my personal experience, they never help when they need to. Only if you stock up will it truly make a difference.

Verdict
If you're a fan of retro games, buy this game right now. Stop reading (comment first, of course) and go buy it. If you don't like old games, stay away. This game is difficult, dated looking, and old sounding. I've read comments by people on forums that say things like "I refuse to play a NES game in this day and age." This game isn't for you, unfortunately. Not a judgment on character or anything. It's just a game made for people who do want to play NES games in this day and age. Heck, I own the anniversary collection on PS2, so I DO play NES games on occasion. Classic in every way, I give this game a personal

A

Agree, disagree? Comment!

Saturday, October 4, 2008

Long Time Coming (Update)

Well, looks like I'm a little behind. When I created this blog, I intended on posting often. However, life gets ahold of us, it seems, and keeps us from doing thing like intended. So anyway, I'm back. A new school year has started, my last, and there are a lot of new things in my life.

Since I last posted, I finished studying Greek, got engaged to my beautiful (now fiance) Elizabeth, and my first nephew, Ethan, was born. Justin is still doing well, he's in a class called Historiography with me, though we aren't roommates anymore. I moved back in with my parents because, hey, college is less expensive that way. Lastly, I've now been working at the Best Buy here in Hattiesburg since early March. See? Lots of new things.

With all the good news, I'm afraid I have some bad news. Justin won't be posting on this blog anymore. Don't worry, he still loves you. He just has too much on his plate to worry about keeping up-to-date posts and such. Let's have a moment of silence.

Shh, I hear you talking.

One more minute.

Okay, got that out? Well I'll be keeping up the Randominity, which I'm pretty sure isn't a word. Now that the blog is just with me, you're going to be subject to my terrifying thoughts on things such as Video Games, Movies, Comic Books, Art, Novels, Tabletop Games, as well as my thoughts on Christianity, Politics, and happy/sad events in my life. Good luck, it should be a fun ride.

Glad I'm back? Want Justin back? Got some mean, unsavory names you want to call me? Comment!

Tuesday, February 12, 2008

When You Can't Play Games

You know, it is really difficult to want to do something when you can't. Take me for example, I am a pretty big fan on online gaming. I've played Final Fantasy XI, World of Warcraft, Everquest, tried to play Everquest 2 but my computer wouldn't run it, City of Heroes/Villains, and the Matrix Online. Most of this happened either on my summer breaks or before I got to college. You see, where I go to college it's very difficult to play something I want to play. This wasn't the case at first. When I was a freshman three years ago, any online game I wanted to play was open. Now this was a problem for the small campus. Because all the ports were open people were free to use filesharing programs like Kazaa or Limewire. Okay, so I used to use these too, but they ended up taking so much bandwidth (or something) and the IT department closed every port except for the general internet.

This was bad for me. I was paying monthly for WoW and City of Heroes at the same time, along with XBox Live. What was I going to do? I couldn't play any of my games! Eventually World of Warcraft became unblocked so I played it for a while. Now XBox Live is unblocked though I have to hotwire it in a way to get it to work. That's great and all, but what's a gamer to do if he wants to play, I don't know, another game? I'm not so sure yet. In fact I just re-bought Final Fantasy XI on the 360 so I could try it out again. Justin and I spent at least 30 minutes last night trying to figure out how to hotwire the XBox before we just gave up. This morning I tried it again and it worked but lo and behold, Final Fantasy XI's ports are blocked.

Well, this is certainly a rant post, so I'll keep it short. I'll keep you all updated when I figure out exactly what I'm going to do. For now, I'm going home for the weekend between trimesters, so if nothing else I can play it then. Thanks for reading.

Saturday, February 9, 2008

St. Louis on Film

Note: If you missed our Introductory message you might want to read it over here.

I don't believe I mentioned the fact during my introduction, but one of my major interests is photography. Recently, I was on a field trip to St. Louis and found myself immersed with many unique subjects for photography. In fact, I believe I was consistently the last person of the group to leave a sight and multiple times was told I "got lost" when everyone was ready to leave. How this happened I am not sure, I knew exactly where I was. Anyway, Dr. Nicovich and the rest of the group had enough patience to wait for me so here are the results. Maybe there not the best, but hey we're working on that!


To see all the pictures please view my Flickr album here or click on the gallery picture below.
















-Justin



Thursday, February 7, 2008

The Symposium Begins

Symposium: A conference at which a certain subject is discussed.

Random:
Lacking any definite plan or order or purpose.

Thoughts:
Mental process which allows beings to model the world

So it begins. What begins you may ask? Good question; essentially whatever. In a break with the set in stone conventional blogging wisdom, this blog has no specific topic. Why? Quite simple really 1) We are new to this and have no idea how to blog correctly. 2) We have many different interests and don't think it politically correct to single any one of them out. 3)We felt like doing it this way. 4) Unless you immediately leave after reading this sentence we will assume you are at least somewhat interested and therefore our new scheme of blog writing has at its core some merit.

So the next question is "Who is we?" The simple truth is we don't know exactly who we are, but we are normally called Justin Gunter and Jeff Holingsworth. We're both students at William Carey University and are roommates (selected by a random process I might add).

Justin Gunter
I am Junior at William Carey University majoring in History and minoring in Business Administration, Spanish, and Communication. I'm a member of the Speech and Debate team and Pi Kappa Delta chapter at WCU. I work as a student in the WCU Information Technology Office. My interests include: computers, video games, reading, philosophy, theology (Christianity), history, and debating in no particular order.

Jeff Hollingsworth
I am in no way a clone of my roommate, though the following personal interest statement my make you think otherwise. I am also a Junior at William Carey University going for a major in Religion and History and thinking about minoring in English. I don't do a whole lot of anything for extra curricular activities except teach a small group for Middle School boys at my church on Wednesdays and play a whole mess of video games. As for what I like, I enjoy such things as video games, reading (novels, comic books, and theological books), and various shows on television. Also, I am a movie fiend.

So what can you expect to see on this blog? Well that is perhaps both the easiest and most difficult question to be asked. Short answer, everything. Not happy with that? Well I wouldn't be either so here's a list of possible topics: Book Reviews, Movie Reviews, Game Reviews, Personal Stories/Observations/Memoirs, Interesting News/Facts/History, Societal/Controversial Commentary, Religious Topics/Christian Living, picture galleries, funny stories/pictures/comics, and the occasional rant about absolutely nothing of importance.

With that said, I encourage you to check back often, hopefully there will be new content whenever you check back. If not you can most likely blame our professors or bosses, not ourselves. To facilitate your continued and perpetual observance of this blog there is a nice link located conveniently to the right that will assist you in setting up delivery of our blog post through the always amazing RSS feed. (its even better than sliced bread, trust me.)

-Justin

Wednesday, February 6, 2008

The Symposium (Batman?) Begins

I agreed to the title "Symposium of Random Thoughts" not only because I thought it sounded cool, but because I couldn't think of any other title that most described what I plan for my part of the blog. I really enjoy writing; I write stories from time to time and I can articulate my interests better through word than through talk. This gives me plenty of space to let my own interests be known, as if I thought any reader might care. However, everyone's thoughts are equally valid, so hey, why not make mine known?

My sincerest wish is that someone other than Justin or myself will get some sort of enjoyment out of this dumping place for the mind's garbage. I believe we have agreed that our interests are varied enough (at least in intensity) that we will likely talk more about different things depending on who posts. From my side of things, expect reviews of games and movies and poignant glimpses into a (semi)beautiful mind. This is certainly not the rule though. Justin my decide he wants to tell you about this new game he's played or I may decide to critique St. Thomas Aquinas. As two different people, our differences bring a unique perspective on similar ideas.

So sit back and enjoy the ride.

- Jeff